Objective of the project

The "Museal guide" project aims to design, produce and validate the academic prototype of a digital device allowing access both to the museum space (independent mobility) and to the works displayed there (informative and aesthetic accessibility) in an inclusive approach (for sighted people and people with visual impairment, PVI). Schéma des spécifications du Guide Muséal

Context

Access to works of art in museums is limited not only for PVI, and more generally people with disabilities, but everyone (seniors and children included). No support exists to represent any work of art with an editable display. In addition, the standard indices making it possible to understand and quickly recognize a 2D object represented only in a tactile manner, are very difficult (if not impossible) to represent on conventional non-modifiable supports, because it is not possible to change the representation of the work or its scale.

Adopted Approach

The guide is a classic screen tablet on which a specific frame (with different functional buttons) and a mobile micro-joystick have been attached. On the screen a map or the image of a work of art can be displayed. A pair of glasses with a camera (for the acquisition of images of works of art) completes the guide. In addition, a set of 3D models of certain scenes from the Bayeux Tapestry will be produced (reconstruction using original approaches) with 3D printing to assist in learning the process of understanding the work of art.

Prototype de F2T

Originalities

Accessibility to the museum space and aesthetic accessibility

F2T model showing a map

Assistance to indoor navigation

The Museum Guide therefore offers access to the museum space, and in particular assistance with navigation in this space, like a GPS, but with the difference that it works indoor (what the GPS does not) and outdoor.

F2T model showing a squire with a green colored contour

Access to Art

The tactile display of the work of art allows the discovery of the contours and textures of objects in this work. Understanding the content of artworks becomes possible with a global tactile presentation as well as access to details with a zoom effect on certain parts.

Prototype of F2T in 3D resin printing

First Prototype

The framework constitutes the interface which will allow to perceive, by exploring (in a free or guided way) with a finger on its joystick. The representation is simplified, yet interactive tactile information displayed on the screen. This tactile representation will be accompanied by an ad hoc audio description.

Interface of F2T showing the wind in the sails and waves

Unprecedented sensory stimulations

The Muséal Guide makes it possible to create new aesthetic experiences, which can induce unprecedented sensory stimulations and thus stimulate the imagination. It is possible to haptically experience the dynamic elements that are perceptible to the eye in a work of art (for example, to appreciate the force of the wind which inflates the sails of a boat, or the force of the waves of the sea).

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